DRAGON CITY is really a simulation game in which you raise cartoon dragons. First, you choose a habitat, and you hatch, feed, and raise a dragon to adulthood. Once it’s a grown-up, your dragon can fight or breed with some other adults to make new baby dragons for your city. Breeding happens with floating hearts, and battling involves tapping buttons to decide on moves, nevertheless the dragons don’t actually touch each other — they simply incur damage points until they disappear. As you complete tasks, you earn experience points and then in-app currency, all of which unlocks abilities or enables you to buy things. In-app purchases abound: You can increase your leveling-up by making use of actual money, and you may invest in anything from cool accessories to your dragon to increased powers in battle. To protect yourself from spending actual money, you are able to “earn” free gems by signing up for special offers, surveys, or another apps. Also, you are able to choose to look at the Visit here that your contacts have formulated, where you could tap their dragons and habitats to incorporate experience points and also in-app currency with their coffers.
Like SimCity BuildIt meets Farmville after some battle game baked in, this build-and-accumulate model will attract young children but isn’t meant for them. The dragons are cute, and it’s rewarding to be able to earn experience points for so many things, from feeding your dragon the first time to clearing brush. With that being said, this dragonity is really busy: It feels like there are tons of possibilities for what to do along with your dragons, but there’s a reasonably steep learning curve involved to understand how it all works. Also, whilst the dragons are cute and potentially popular with youngsters, this is surely a game meant for older users. There’s no iffy content, exactly, but the social features permit you to automatically get in touch with other users in a fashion that might make some parents (and several kids) uncomfortable. Also, it’s too very easy to buy things or share personal data with third parties, all from the name to getting more stuff in the game. Overall, the complex interface, sharing features, and consumerism might best fit teens making use of their own devices — or their parents.